Crossref
book-chapter
Springer US
Advances in Computer Games (297)
References
13
Referenced
12
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Bouzy, B. and Cazenave, T. (2001). Computer Go: an AI oriented survey. Artificial Intelligence, 132 (1): 39–103.
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Reitman, J. (1976). Skilled perception in Go. Cognitive Psychology, 8: 336–356.
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10.1016/0010-0285(76)90011-6
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Dates
Type | When |
---|---|
Created | 12 years, 3 months ago (May 11, 2013, 10:46 a.m.) |
Deposited | 6 years, 3 months ago (May 12, 2019, 4:35 p.m.) |
Indexed | 5 months, 1 week ago (March 24, 2025, 3:24 a.m.) |
Issued | 21 years, 8 months ago (Jan. 1, 2004) |
Published | 21 years, 8 months ago (Jan. 1, 2004) |
Published Print | 21 years, 8 months ago (Jan. 1, 2004) |
@inbook{Enzenberger_2004, title={Evaluation in Go by a Neural Network Using Soft Segmentation}, ISBN={9780387357065}, url={http://dx.doi.org/10.1007/978-0-387-35706-5_7}, DOI={10.1007/978-0-387-35706-5_7}, booktitle={Advances in Computer Games}, publisher={Springer US}, author={Enzenberger, M.}, year={2004}, pages={97–108} }